Files

33 lines
795 B
C#

using UnityEngine;
namespace Zenject.SpaceFighter
{
public class PlayerDirectionHandler : ITickable
{
readonly Player _player;
readonly Camera _mainCamera;
public PlayerDirectionHandler(
Camera mainCamera,
Player player)
{
_player = player;
_mainCamera = mainCamera;
}
public void Tick()
{
var mouseRay = _mainCamera.ScreenPointToRay(Input.mousePosition);
var mousePos = mouseRay.origin;
mousePos.z = 0;
var goalDir = mousePos - _player.Position;
goalDir.z = 0;
goalDir.Normalize();
_player.Rotation = Quaternion.LookRotation(goalDir) * Quaternion.AngleAxis(90, Vector3.up);
}
}
}