Files

33 lines
588 B
C#

#if !NOT_UNITY3D
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Zenject
{
public interface IPrefabInstantiator
{
Type ArgumentTarget
{
get;
}
List<TypeValuePair> ExtraArguments
{
get;
}
GameObjectCreationParameters GameObjectCreationParameters
{
get;
}
GameObject Instantiate(InjectContext context, List<TypeValuePair> args, out Action injectAction);
UnityEngine.Object GetPrefab(InjectContext context);
}
}
#endif