Files

28 lines
457 B
C#

#if !NOT_UNITY3D
using ModestTree;
namespace Zenject
{
[NoReflectionBaking]
public class PrefabProvider : IPrefabProvider
{
readonly UnityEngine.Object _prefab;
public PrefabProvider(UnityEngine.Object prefab)
{
Assert.IsNotNull(prefab);
_prefab = prefab;
}
public UnityEngine.Object GetPrefab(InjectContext _)
{
return _prefab;
}
}
}
#endif