Files

30 lines
634 B
C#

#if !NOT_UNITY3D
using ModestTree;
using UnityEngine;
using System;
namespace Zenject
{
[NoReflectionBaking]
public class PrefabProviderCustom : IPrefabProvider
{
readonly Func<InjectContext, UnityEngine.Object> _getter;
public PrefabProviderCustom(Func<InjectContext, UnityEngine.Object> getter)
{
_getter = getter;
}
public UnityEngine.Object GetPrefab(InjectContext context)
{
var prefab = _getter(context);
Assert.That(prefab != null, "Custom prefab provider returned null");
return prefab;
}
}
}
#endif