Files
dungeons/Assets/Plugins/Zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs

32 lines
650 B
C#

#if !NOT_UNITY3D
using ModestTree;
using UnityEngine;
namespace Zenject
{
[NoReflectionBaking]
public class PrefabProviderResource : IPrefabProvider
{
readonly string _resourcePath;
public PrefabProviderResource(string resourcePath)
{
_resourcePath = resourcePath;
}
public UnityEngine.Object GetPrefab(InjectContext context)
{
var prefab = (GameObject)Resources.Load(_resourcePath);
Assert.That(prefab != null,
"Expected to find prefab at resource path '{0}'", _resourcePath);
return prefab;
}
}
}
#endif