Files

22 lines
537 B
C#

using UnityEngine;
namespace Zenject
{
public class AnimatorInstaller : Installer<Animator, AnimatorInstaller>
{
readonly Animator _animator;
public AnimatorInstaller(Animator animator)
{
_animator = animator;
}
public override void InstallBindings()
{
Container.Bind<AnimatorIkHandlerManager>().FromNewComponentOn(_animator.gameObject);
Container.Bind<AnimatorIkHandlerManager>().FromNewComponentOn(_animator.gameObject);
}
}
}