Files
dungeons/Assets/Plugins/Zenject/Source/Binding/Binders/GameObject/NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder.cs

24 lines
650 B
C#

#if !NOT_UNITY3D
namespace Zenject
{
[NoReflectionBaking]
public class NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder : TransformScopeConcreteIdArgConditionCopyNonLazyBinder
{
public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(
BindInfo bindInfo,
GameObjectCreationParameters gameObjectInfo)
: base(bindInfo, gameObjectInfo)
{
}
public TransformScopeConcreteIdArgConditionCopyNonLazyBinder WithGameObjectName(string gameObjectName)
{
GameObjectInfo.Name = gameObjectName;
return this;
}
}
}
#endif