Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Components/HVRMeshRendererHighlight.cs

38 lines
823 B
C#

using HurricaneVR.Framework.Shared;
using UnityEngine;
namespace HurricaneVR.Framework.Components
{
[RequireComponent(typeof(MeshRenderer))]
public class HVRMeshRendererHighlight : HVRGrabbableHoverBase
{
public MeshRenderer Renderer { get; private set; }
protected override void Start()
{
base.Start();
Renderer = GetComponent<MeshRenderer>();
}
public override void Hover()
{
Renderer.enabled = true;
}
public override void Unhover()
{
Renderer.enabled = false;
}
public override void Enable()
{
Renderer.enabled = true;
}
public override void Disable()
{
Renderer.enabled = false;
}
}
}