Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/ReflectionBaking/Unity/ZenjectReflectionBakingSettings.cs

57 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Zenject.ReflectionBaking
{
public class ZenjectReflectionBakingSettings : ScriptableObject
{
[SerializeField]
bool _isEnabledInBuilds = true;
[SerializeField]
bool _isEnabledInEditor = false;
[SerializeField]
bool _allGeneratedAssemblies = true;
[SerializeField]
List<string> _includeAssemblies = null;
[SerializeField]
List<string> _excludeAssemblies = null;
[SerializeField]
List<string> _namespacePatterns = null;
public List<string> NamespacePatterns
{
get { return _namespacePatterns; }
}
public List<string> IncludeAssemblies
{
get { return _includeAssemblies; }
}
public List<string> ExcludeAssemblies
{
get { return _excludeAssemblies; }
}
public bool IsEnabledInEditor
{
get { return _isEnabledInEditor; }
}
public bool IsEnabledInBuilds
{
get { return _isEnabledInBuilds; }
}
public bool AllGeneratedAssemblies
{
get { return _allGeneratedAssemblies; }
}
}
}