Files
dungeons/Assets/Plugins/Zenject/Source/Binding/Binders/CopyNonLazyBinder.cs

67 lines
2.0 KiB
C#

using System.Collections.Generic;
namespace Zenject
{
[NoReflectionBaking]
public class CopyNonLazyBinder : NonLazyBinder
{
List<BindInfo> _secondaryBindInfos;
public CopyNonLazyBinder(BindInfo bindInfo)
: base(bindInfo)
{
}
// This is used in cases where you have multiple bindings that depend on each other so should
// be inherited together (eg. FromIFactory)
internal void AddSecondaryCopyBindInfo(BindInfo bindInfo)
{
if (_secondaryBindInfos == null)
{
_secondaryBindInfos = new List<BindInfo>();
}
_secondaryBindInfos.Add(bindInfo);
}
public NonLazyBinder CopyIntoAllSubContainers()
{
SetInheritanceMethod(BindingInheritanceMethods.CopyIntoAll);
return this;
}
// Only copy the binding into children and not grandchildren
public NonLazyBinder CopyIntoDirectSubContainers()
{
SetInheritanceMethod(BindingInheritanceMethods.CopyDirectOnly);
return this;
}
// Do not apply the binding on the current container
public NonLazyBinder MoveIntoAllSubContainers()
{
SetInheritanceMethod(BindingInheritanceMethods.MoveIntoAll);
return this;
}
// Do not apply the binding on the current container
public NonLazyBinder MoveIntoDirectSubContainers()
{
SetInheritanceMethod(BindingInheritanceMethods.MoveDirectOnly);
return this;
}
void SetInheritanceMethod(BindingInheritanceMethods method)
{
BindInfo.BindingInheritanceMethod = method;
if (_secondaryBindInfos != null)
{
foreach (var secondaryBindInfo in _secondaryBindInfos)
{
secondaryBindInfo.BindingInheritanceMethod = method;
}
}
}
}
}