23 lines
482 B
C#
23 lines
482 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Zenject.Internal
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{
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public class DefaultSceneContractConfig : ScriptableObject
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{
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public const string ResourcePath = "ZenjectDefaultSceneContractConfig";
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public List<ContractInfo> DefaultContracts;
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[Serializable]
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public class ContractInfo
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{
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public string ContractName;
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public SceneAsset Scene;
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}
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}
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}
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