Files
dungeons/Assets/Plugins/Zenject/Source/Runtime/Kernels/SceneKernel.cs

22 lines
419 B
C#

#if !NOT_UNITY3D
using ModestTree;
namespace Zenject
{
public class SceneKernel : MonoKernel
{
// Only needed to set "script execution order" in unity project settings
#if ZEN_INTERNAL_PROFILING
public override void Start()
{
base.Start();
Log.Info("SceneContext.Awake detailed profiling: {0}", ProfileTimers.FormatResults());
}
#endif
}
}
#endif