Files
dungeons/Assets/DamageNumbersPro/Demo/Scripts/DNP_CursorHint.cs

28 lines
576 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro.Demo
{
public class DNP_CursorHint : MonoBehaviour
{
CanvasGroup cg;
void Start()
{
cg = GetComponent<CanvasGroup>();
}
void FixedUpdate()
{
if(Cursor.visible)
{
cg.alpha = Mathf.Max(cg.alpha - Time.deltaTime * 2f, 0);
}else
{
cg.alpha = Mathf.Min(cg.alpha + Time.deltaTime * 2f, 1);
}
}
}
}