34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct DistanceScalingSettings
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{
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public DistanceScalingSettings (float customDefault)
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{
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baseDistance = 15f;
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closeDistance = 5f;
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farDistance = 50f;
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closeScale = 2f;
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farScale = 0.5f;
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}
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[Header("Distances:")]
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[Tooltip("The consistent size of the number is based on this distance.")]
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public float baseDistance;
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[Tooltip("The closest distance the number will be scaling up to.")]
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public float closeDistance;
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[Tooltip("The farthest distance the number will be scaling down to.")]
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public float farDistance;
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[Header("Scales:")]
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[Tooltip("The max scale the number reaches at the closest distance.")]
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public float closeScale;
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[Tooltip("The min scale the number reaches at the farthest distance.")]
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public float farScale;
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}
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} |