40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct LerpSettings
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{
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public LerpSettings (int customDefault)
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{
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minX = -0.4f;
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maxX = 0.4f;
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minY = 0.5f;
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maxY = 1f;
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speed = 5f;
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randomFlip = false;
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}
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[Header("Speed:")]
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[Tooltip("Speed at which it moves to the offset position.")]
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public float speed;
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[Header("Offset:")]
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[Tooltip("Minimum of horizontal offset.")]
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public float minX;
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[Tooltip("Maximum of horizontal offset.")]
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public float maxX;
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[Tooltip("Minimum of vertical offset.")]
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public float minY;
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[Tooltip("Maximum of vertical offset.")]
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public float maxY;
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[Header("Horizontal Flip:")]
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[Tooltip("Randomly flips the X Offset.\nUseful for avoiding small movements.\nSet Min X and Max X to a positive value.")]
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public bool randomFlip;
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}
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} |