21 lines
397 B
C#
21 lines
397 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct PushSettings
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{
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public PushSettings(float customDefault)
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{
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radius = 4f;
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pushOffset = 0.8f;
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}
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[Header("Main:")]
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public float radius;
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public float pushOffset;
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}
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}
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