Files
dungeons/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs

39 lines
1.1 KiB
C#

using HurricaneVR.Framework.Core;
using HurricaneVR.Framework.Core.Grabbers;
using UnityEngine;
namespace HurricaneVR.Framework.Weapons.Bow
{
public class HVRNockingPoint : HVRSocket
{
protected override void Start()
{
base.Start();
ScaleGrabbable = false;
GrabbableMustBeHeld = true;
GrabsFromHand = true;
CanRemoveGrabbable = false;
ParentDisablesGrab = true;
}
protected override void OnGrabbed(HVRGrabArgs args)
{
//Debug.Log($"nocked");
args.Cancel = true;
Grabbed.Invoke(this, args.Grabbable);
//ForceRelease();
}
protected override void OnReleased(HVRGrabbable grabbable)
{
}
protected override void OnHoverEnter(HVRGrabbable grabbable)
{
if (grabbable.LeftHandGrabber) grabbable.LeftHandGrabber.IgnoreNextCollisionCheck = true;
if (grabbable.RightHandGrabber) grabbable.RightHandGrabber.IgnoreNextCollisionCheck = true;
base.OnHoverEnter(grabbable);
}
}
}