Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/ReflectionBaking/Unity/ReflectionBakingMenuItems.cs

25 lines
707 B
C#

#if !NOT_UNITY3D
using System.IO;
using UnityEditor;
using UnityEngine;
using Zenject.Internal;
namespace Zenject.ReflectionBaking
{
public static class ReflectionBakingMenuItems
{
[MenuItem("Assets/Create/Zenject/Reflection Baking Settings", false, 100)]
public static void CreateReflectionBakingSettings()
{
var folderPath = ZenUnityEditorUtil.GetCurrentDirectoryAssetPathFromSelection();
var config = ScriptableObject.CreateInstance<ZenjectReflectionBakingSettings>();
ZenUnityEditorUtil.SaveScriptableObjectAsset(
Path.Combine(folderPath, "ZenjectReflectionBakingSettings.asset"), config);
}
}
}
#endif