Files
dungeons/Assets/Plugins/Zenject/OptionalExtras/SampleGame2 (Advanced)/Scripts/Enemy/EnemyTunables.cs

14 lines
269 B
C#

using System;
namespace Zenject.SpaceFighter
{
// These values are given as parameters into dynamically created
// EnemyFacade instances
[Serializable]
public class EnemyTunables
{
public float Accuracy;
public float Speed;
}
}