519 lines
26 KiB
Markdown
519 lines
26 KiB
Markdown
# Changelog
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All notable changes to UltimateXR will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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TODO: Write update guide:
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-UxrApplyConstrainEventArgs new properties.
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-Rename CheckAndApplyLockHands() to KeepGripsInPlace()
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-Removed UxrGrabbableObject.PlaceOnAnchor
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-SDK constants moved from UxrManager to UxrConstants.
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-Component synchronization in UxrManager now uses IUxrStateSync instead of
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UxrComponent.
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-UxrComponent.TryGetComponentById now is UxrUniqueIdImplementer.TryGetComponentById().
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-UxrManager.ExecuteStateChange is now called ExecuteStateSyncEvent.
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-Avatar prefab that is set up using UxrNetworkManager inspector, now is changed
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to "Update Externally" mode so that it is instantiated using external mode by default.
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Then it will switch to local if the avatar spawned is the local avatar.
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### Added
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- Add native multiplayer support and connectors for various network SDKs
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(Photon Fusion, Unity NetCode, Mirror) and voice communication SDKs
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(Photon Voice, Dissonance). More connectors will be added soon.
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- Add UxrNetworkManager and UxrInstanceManager to provice sync capabilities.
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- Update SDK Manager window with new tabs for SDK types, including new multiplayer.
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- Add new GlobalSettings accessible using the Tools->UltimateXR Unity menu.
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- Add new unique ID functionality to UXR components. All components that inherit
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from UxrComponent will have a unique ID that can be used with
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UxrUniqueIdImplementer.TryGetComponentById().
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- Add new Unique ID generation tool to generate unique IDs for projects build with
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earlier versions of UltimateXR.
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- Add IUxrUniqueId, IUxrStateSync and IUxrStateSave interfaces to UxrComponent to
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facilitate multiplayer synchronization, serialization, state saves and replay
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functionality in all UltimateXR components.
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- Add UxrUniqueIdImplementer, UxrStateSaveImplementer and UxrStateSyncImplementer
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to leverage the interface implementation in custom user classes that cannot
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inherit from UxrComponent due to multiple inheritance limitation.
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- Add functionality to UxrManager to save and load the scene state using
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SaveStateChanges() and LoadStateChanges().
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- Add functionality to UxrManager to have a single point of entry to all component
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state changes that require synchronization:
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ComponentStateChanged event and ExecuteStateChange() method.
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- Add serialization/deserialization methods to all UxrComponent derived classes.
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- Add serialization/deserialization methods to all UxrSyncEventArgs.
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- Create UxrVarType to enumerate all supported var types that can be synchronized.
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- Add ToString() to all UxrSyncEventArgs to help data logging.
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- Add new property Options to UxrSyncEventArgs to tell whether the event should
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be synchronized in different environments such as networks or replays.
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- Add new BinaryWriter and BinaryReader extensions with functionality to
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serialize/deserialize Unity and UltimateXR data, as well as well-known
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C# types.
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- Add new UxrBinarySerializer with binary serialization and deserialization support.
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- Add new UxrSyncObject component to identify objects that don't have any
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UxrComponent added, so that they have a unique ID. Also to sync the Transform
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of a GameObject if it's required and no other component does it already.
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- Add new interpolators to Math namespace to interpolate different types of
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variables using optional smooth and step options.
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- Add support to solve manipulations on objects using an unlimited amount of
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grabs to support multi-user shared interaction.
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- Add support to grab grabbable parent objects through grabbable children.
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- Add support for dummy grabbable parents. Dummy grabbable parents are grabbable
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objects that can be manipulating only through the children, but still have
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position/rotation constraints.
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- Add new functionality ForceSnapPosition and ForceSnapRotation to
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UxrPlacementOptions to force snap even if the grabbable object isn't set up
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that way.
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- Add new functionality in UxrGrabManager to move grabbable objects considering
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constraints: SetLocalPositionUsingConstraints(), SetLocalRotationUsingConstraints(),
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SetLocalPositionAndRotationUsingConstraints(), SetPositionUsingConstraints(),
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SetRotationUsingConstraints() and SetPositionAndRotationUsingConstraints().
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- Add new UxrAutoSlideInObject/Anchor components to provide built-in functionality
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like how the battery in the example scene can be inserted/removed smoothly
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from the generators.
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- Add new UxrGrabbableResizable component to provide functionality to create
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objects that can be scaled by grabbing them from both sides.
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- Add new ComponentProcessorWindow editor base class to generate component
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processors that can modify from single components to the whole project.
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- Add UxrEditorUtils.ProcessAllProjectComponents() functionality to process both
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innermost and non-innermost prefab elements.
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- Add UxrEditorUtils.ModifyComponent() to perform changes to components in the
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scene or project separately processing instances, prefab variants and original
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prefabs.
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- Add automatic detection of UXR installation path.
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- Add new menus in Tools->UltimateXR.
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- Add PushTransform() and PopTransform() methods in UxrComponent to facilitate
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saving and restoring transformation info.
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- Add new parameters to UxrColorTween.AnimateBlinkAlpha to support min alpha and
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max alpha.
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- Add new PBR shader with a tinted mask. Use in cyborg avatar to color it.
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- Add new cabinet prefab to Lab in example scene to showcase grabbable parent dummies.
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- Expose properties in UxrTeleportSpawnCollider to have public access.
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### Changed
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- Improve manipulation workflow to a system that is more scalable, robust and
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solves the whole interaction process in different stages.
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- Separate UxrGrabManager in different files based on functionality.
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- Remove all properties from UxrApplyConstrainEventArgs leaving only GrabbableObject.
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Constraints are applied on an object level so it doesn't make sense to use grabbers,
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especially in multi-user environments.
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- Remove RequireComponent attribute from UxrGrabbableObjectComponent that forces
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a UxrGrabbableObject component on the same GameObject. GrabbableObject can be
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required or not depending on overridable property IsGrabbableObjectRequired.
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- Rename IsOwnershipChanged in UxrManipulationEventArgs to IsGrabbedStateChanged.
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- UxrGrabPointShape now gets additional grabberDistanceTransform to also use
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non-default grabber proximity transforms.
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- Change how grabbable parenting works: Set to avatar's parent when grabbing and
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to anchor's parent when removing from anchor without grabbing.
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- Move SDK constants from UxrManager to UxrConstants.
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- Move input/tracking SDK locators from UltimateXR/Editor/Sdks to
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UltimateXR/Editor/Sdks/InputTracking.
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- Add teleportation validators to UxrTeleportLocomotionBase to create custom logic
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for destination validation and cancel a teleportation.
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- Move AvatarMoving and AvatarMoved events to UxrAvatar as GlobalAvatarMoving and
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GlobalAvatarMoved static events.
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- Change Teleported event in UxrTeleportSpawnCollider to use new
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UxrTeleportSpawnUsedEventArgs parameter.
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- Change UxrComponent unique ID functionality so that IDs are generated in the
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editor instead of using unique paths in scene with ComponentExt.GetUniqueScenePath().
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- Improve avatar arm rig reference solving for hierarchies with siblings in
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the clavicle, upper arm or forearm.
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- Change GetUniqueScenePath in ComponentExt and TransformExt to make it cleaner.
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- Move AlignWindow, LookAtWindow and MirrorWindow tools to new namespace/folder in
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Editor/Utilities/TransformUtils.
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- Improve UxrEditorUtils.Prefabs functionality.
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- Improve TaskControllers documentation and functionality.
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- Improve UxrLookAt component with new axis functionality.
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- Make UxrControllerTracking's properties UpdateAvatarLeftHand/UpdateAvatarRightHand
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public instead of protected.
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- Allow UxrTeleportLocomotionBase to be disabled to ignore the component.
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### Fixed
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- Fix UxrCameraPointer's ClickInput to Everything by default instead of None to avoid
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clicking each frame.
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- Fix bug in UxrPointerInputModule that prevents pointer up notifications being
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generated when the finger tip/pointer is dragged out of the UI.
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- Fix child dependent grabbable objects not being dynamic when releasing.
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- Fix bug in avatar IK where the coordinate system of clavicles/upperarm/forearm
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is inferred erroneously. Arms can look twisted.
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- Fix bug in standard avatar controller inspector when clicking Use Avatar Eyes.
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- Fix bug in UxrManager to avoid pre-caching multiple times when client network
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avatars are instantiated.
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- Fix bug in UxrManager where aync versions of teleport cause an await() to wait
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indefinitely when overlapping more than one teleport at the same time.
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- Fix bug in UxrTeleportSpawnCollider that throws null reference exceptions when
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Transform references are not set. When references are null, the Transform of the
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GameObject where the UxrTeleportSpawnCollider is added should be used instead.
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- Fix UxrEditorUtils.ProcessAllProjectComponents() not processing all components
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correctly.
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- Fix UxrEditorUtils.GetInnermostNon3DModelPrefabRoot() not working on all
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prefab/instance hierarchies correctly.
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- Fix UxrEditorUtils.GetInnermostNon3DModelPrefabRoot() to handle 3D model prefabs
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correctly.
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- Fix UxrUnityXRControllerInput when controllers have touchpads.
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- Fix warnings in example scene when loading ShotgunPump01.mp3 and ShotgunPump02.mp3
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- Fix missing EditorGUI.EndProperty() in UxrAxisPropertyDrawer.
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- Move UxrLaserPointerTargetTypes to correct namespace UltimateXR.UI instead of
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root UltimateXR namespace.
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- Fix UxrGrabPointShapeAxisAngle to compute center of grab correctly using snap point
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instead of using axis center.
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- Implement missing minAngle and maxAngle functionality in UxrGrabPointShapeAxisAngle.
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- Fix HandPositionAroundPivot manipulation mode drifting when grabbable object is
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child of another grabbable object.
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- Fix preview grab poses to work on hierarchies with non-uniform scaling.
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- Fix Lock Body Pivot parameter drifting in UxrStandardAvatarController.
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## [0.9.7] - 2024-01-10
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### Added
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- Add support for Meta Quest 3.
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- Add support for Magic Leap 2.
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- Add support for Virtual Desktop controller naming.
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- Add support for Unity UI input on the screen and UltimateXR UI input in VR at
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the same time.
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- Add new functionality DontRelease to UxrPlacementOptions that keeps the object
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grabbed when UxrManager.Instance.PlaceObject() is called.
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- Add MinSingleRotationDegrees/MaxSingleRotationDegrees to UxrGrabbableObject when
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constrained to a single degree of freedom.
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- Add new symbol ULTIMATEXR_UNITY_XR_OCULUS when Unity.XR.Oculus is available.
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- Add joystick deadzone filtering in SteamVR.
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- Add support for position/rotation smoothing in all controller tracking components.
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- Add new UxrLinearPath spline type for linear interpolation in paths.
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### Changed
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- Improve teleportation raycasts to discard avatar colliders and grabbed objects.
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- Improve teleportation to handle avatars with roll/pitch.
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- Improve Body IK to handle avatars with roll/pitch. Improved precision by
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performing computations in local avatar space.
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- Rename UxrPlacementType to UxrPlacementOptions.
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- Improve support for HandPositionAroundPivot manipulation mode.
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- Disable UxrInputModule component parameter "Disable Other Input Modules" by default
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instead of being enabled.
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- Remove deprecated references to CommonUsages.thumbrest and CommonUsages.thumbTouch
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in UxrUnityXRControllerInput.cs and use OculusUsages.thumbrest and
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OculusUsages.thumbTouch instead if available. Add support for OculusUsages.indexTouch.
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### Fixed
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- Fix UxrLaserPointer hit quad position using controller forward.
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- Fix Pico controllers not working after using home button.
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- Fix Valve Index controllers' forward vectors.
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- Fix laser pointers not working correctly when mixing UI with 2D/3D objects.
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- Fix bug in UI module where finger tips and laser pointers cannot interact with
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multiple canvases when close to each other.
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- Fix null reference exception in manipulation system when placing constrained objects
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on anchors and grabbing them again.
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- Fix bug in UxrGrabManager that prevents GrabToggle manipulation mode to place
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objects on anchors.
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- Fix UxrGrabbableObject manipulation not working correctly when grab points are moved
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around during grabbing, for example when applying constraints.
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- Fix bug in UxrGrabbableObject.SetGrabPointEnabled not working correctly.
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- Fix UxrGrabPointShapes not computing center of grab correctly in some cases.
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- Fix scaling on root avatar GameObject not working correctly with Body/Arm IK.
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- Fix the following global input events in UxrControllerInput not being called:
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GlobalButtonStateChanged, GlobalInput1DChanged, GlobalInput2DChanged.
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- Fix UxrUnityXRControllerInput components not getting haptic capabilities correctly.
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- Fix warnings in example scene when loading ShotgunPump01.mp3 and ShotgunPump02.mp3
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### Removed
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- Remove deprecated references to CommonUsages.thumbrest and CommonUsages.thumbTouch
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in UxrUnityXRControllerInput.cs and use OculusUsages.thumbrest and
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OculusUsages.thumbTouch instead if available.
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## [0.9.6] - 2023-01-18
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### Added
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- Add SteamVR support for Rift/Rift-S/Quest/Quest2 headsets and controllers.
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- Add selective 2D/3D/UI GameObject interaction to UxrLaserPointer.
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- Add PrecachingStarting and PrecachingFinished events to UxrManager.
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- Add new exposed parameters to UxrLaserPointer for scripting.
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- Add new exposed parameters to UxrPointerEventData for scripting.
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- Add LocalStandardAvatarController property to UxrAvatar for quick access.
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### Changed
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- Improve UxrLaserPointer inspector.
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- Improve UxrPointerInputModule event handling.
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- Make UxrControllerInput::GetIgnoreControllerInput() and SetIgnoreControllerInput()
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static so that they can be called at any point whether the controllers are active or not.
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- Change some common operations to favor execution time:
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[#12](https://github.com/VRMADA/ultimatexr-unity/pull/12).
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- Make grab preview poses no longer shown by default during play mode in the editor.
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Preview GameObjects are initially deactivated.
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- Improve hand pose editor load/save dialog boxes by caching the last load and save
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folders separately.
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- Change .meta files in Examples\FullScene\Settings\URP so that the IDs don't collide
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with the default URP project IDs.
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### Fixed
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- Fix Transform.SetLocalPositionAndRotation when not available through new Unity API.
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- Fix UxrLaserPointer to not send UI events when laser is disabled.
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- Fix uninitialized hand pose when hand tracking is supported but not available.
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- Fix grabbable object position constraint not working correctly when grabbed using
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both hands.
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- Fix UxrGrabbableInspector not storing correctly new grab point parameters right
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after it has been created.
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- Fix Grab Toggle mode in UxrGrabbableObject not keeping the pose during the grab.
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- Fix "Enable When Hand Near" parameter in UxrGrabbableObject being enabled incorrectly
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sometimes when another grabbed object was in closer range.
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- Fix hand grab pose incorrectly changing when moving within the range of a grabbable
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object enabled by a non-default grab button.
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- Fix bug in hand pose editor that prevents to load external pose files when using
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UltimateXR in package installation mode.
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- Fix bug in hand pose editor where the "Add all poses from folder" loads all hand
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pose presets instead.
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- Fix UxrGrabManager's GrabObject, PlaceObject, ReleaseObject direct methods calls not
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updating the avatar's grab pose.
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- Fix global events in UxrControllerInput that should be static but are not:
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GlobalButtonStateChanged, GlobalInput1DChanged, GlobalInput2DChanged,
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GlobalHapticRequesting.
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- Fix UxrAvatar Reset to make it override.
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- Fix UxrAvatar.LaserPointers to return correct laser pointers instead of finger tips.
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- Fix avatar parent prefab not being stored correctly when inside a nested prefab.
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- Fix UxrGrenadeWeapon pin so that the timer cannot be reset by quickly releasing
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and grabbing the pin again.
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- Fix UxrSteamControllerInput so that OnDeviceConnected is called only once.
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## [0.9.5] - 2022-11-12
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### Added
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- Improve automatic avatar rig bone reference solving.
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- Improve automatic generation of body IK setup in avatar automatic setup.
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- Add UxrWristTorsionIKSolver component when torsion bones are found in avatar.
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- Improve UxrStandardAvatarController inspector when IK is selected but rig has no nodes.
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- Add TrackedHandPose to UxrControllerInputCapabilities enum and applied to Valve Index.
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- Add public method SolveBodyIK() to still use body IK when AvatarMode is UpdateExternally.
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- Add support to isolate the hand part of the mesh in the hand preview poses if the hands
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are in the same mesh as the body.
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### Changed
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- Set avatar rig type to full/half body when body bones are found in the avatar rig.
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### Fixed
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- Fix UxrWristTorsionInfo, UxrWristTorsionIKSolver and UxrAvatarArmInfo to generate
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correct data on all avatar rig coordinate systems.
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- Fix components that don't override Reset() or OnValidate().
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- Fix body IK when no neck bone is present.
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- Fix Valve Index controllers not sending UI input events when adopting a hand pose
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with the middle finger curled.
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- Fix bug in avatar finger bone reference solving if the finger has already data.
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## [0.9.4] - 2022-10-29
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### Added
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- Add IUxrGrabbableModifier interface to create components that control certain parts
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of an UxrGrabbableObject. The UxrGrabbableObject inspector automatically disables the
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controlled UI sections and has also capability to show/hide the controlled parameters.
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The goal is to provide a scalable way to extend grabbable functionality by adding
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modifier components to the object.
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- Add Reset() and OnValidate() to the overridable Unity methods in UxrComponent.
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- Add ConstraintsFinished to UxrGrabbableObject to create logic after custom constraints
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have been applied.
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- Add constants to UxrGrabbableObjectEditor for UxrGrabbableObject field names.
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- Add "Any" variations to GetButtonsPress/GetButtonsTouch when multiple buttons are
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specified so that any button in the set is enough to meet the criteria instead of all.
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- Add EnumExt for Enum extensions.
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- Add static events to UxrControllerInput to receive events whenever any controller
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sends input data.
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### Changed
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- Change UxrApplyConstraintsEventArgs to contain the UxrGrabber instead of UxrGrabbableObject.
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The UxrGrabbableObject can still be accessed using the GrabbedObject property from
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the grabber.
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- Use ConstraintsFinished in UxrManipulationHapticFeedback in order to process object
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after custom constraints have been applied.
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- Rename UxrLocomotionTeleportBaseEditor to UxrTeleportLocomotionBaseEditor.
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- Update example scene prefabs so that they show the cyborg grab poses by default.
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### Fixed
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- Fix support for PicoXR controller detection on newer versions of the PicoXR Unity SDK.
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- Remove Universal Additional Camera Data scripts added incorrectly to BRP avatar variants.
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Affected avatars are SmallHandsAvatar_BRP, BigHandsAvatar_BRP and CyborgAvatar_BRP.
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- Fix joystick directional buttons (left/right/up/down) when getting ignored input.
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- Fix bug in UxrGrabbableObjectEditor that under some circumstances throws exceptions
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when previewing grab poses.
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- Fix UxrGrabbableObject constrained rotation on a single axis not working correctly when
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parent has different axes.
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- Fix UxrTeleportSpawnCollider not raising Teleported event.
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## [0.9.3] - 2022-10-24
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### Added
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- Add support to use UltimateXR through Unity Package Manager using git URL.
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### Changed
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- Change folder structure to adapt to the Unity Package Manager layout:
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https://docs.unity3d.com/Manual/cus-layout.html
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## [0.9.2] - 2022-10-18
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### Fixed
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- Fix UxrGrabbableObject editor methods that caused compiler errors when creating a build.
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- Fix UxrGrabbableObject startup so that component can be added to an object at runtime.
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## [0.9.1] - 2022-10-13
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### Changed
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- Improve some UxrGrabbableObject parameter tooltips.
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### Fixed
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- Fix GameObjectExt.GetBounds and GetLocalBounds exceptions when no renderers are found.
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- Fix GameObjectExt.GetBounds not computing value correctly.
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## [0.9.0] - 2022-10-13
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### Added
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- Add new UxrGrabbableObject constraints functionality with improved manipulation.
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- Add UxrGrabbableObject gizmos to visualize rotation/translation constraints.
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- Add new UxrGrabbableObject rotation/translation constraint modes.
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- Add support to UxrGrabbableObject for rotation constraints on all 3 axes.
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- Add support to UxrGrabbableObject for a single rotation constraint over 360 degrees.
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- Improve manipulation behavior when grabbing objects to detect the grip and know which part
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of the hand creates more leverage.
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- Add possibility to parent to destination in locomotion components: UxrTeleportLocomotion and
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UxrSmoothLocomotion.
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- Add new teleport methods to UxrManager to teleport relative to moving objects.
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- Add new functionality to GameObjectExt to compute bounds recursively.
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- Add new functionality to MeshExt to compute skinned mesh vertices and bone influences.
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- Add new misc functionality to FloatExt, IntExt, Vector3Ext, Vector3IntExt and TransformExt.
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- Add new data to UxrAvatarRigInfo.
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- Add versioning to avatar rig info serialization and automatic updating.
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- Add IUxrLogger interface to unify logging in managers.
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- Add logging to UxrWeaponManager.
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- Add new properties to UxrComponent with initial Transform data.
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- Add new UxrAxis properties and functionality.
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- Add possibility to access avatar grabbers at edit-time.
|
|
|
|
### Changed
|
|
|
|
- Improve all UxrGrabbableObject and hand grab/release/constrain transitions.
|
|
- Move UxrGrabbableObject constraints to the top of the inspector.
|
|
- Replace GrabAndMove/RotateAroundAxis manipulation modes by new constraint system.
|
|
- Change UxrGrabbableObject rotation and translation constraints reference.
|
|
Rotations are performed around the grabbable object local axes.
|
|
Translations are performed along the initial grabbable object local axes.
|
|
- Improve UxrAvatarRig reference solving.
|
|
|
|
### Removed
|
|
|
|
- Remove parent reference to UxrGrabbableObject rotation/translation constraints.
|
|
- Remove UxrManipulationMode. New constraint system and UxrRotationProvider is used instead.
|
|
|
|
### Fixed
|
|
|
|
- Fix manipulation not working correctly on moving platforms.
|
|
- Fix incorrect manipulation release on objects with non-default grab button(s).
|
|
- Fix UxrGrabbableObject release multipliers not working correctly with values less than 1.
|
|
- Fix UxrGrabbableObject Constrain events not being called in some cases.
|
|
- Fix UxrAvatarEditor throwing exception when using Fix button to save prefab variant.
|
|
- Fix UxrCameraWallFade throwing exception when there are no avatars.
|
|
- Fix constrained rotations not being able to go over 180 degrees.
|
|
- Fix pre-caching triggered by non-local avatars. Only local avatar triggers pre-caching now.
|
|
- Fix locomotion components detecting avatar or grabbed objects as obstacles.
|
|
- Fix locomotion not working correctly on moving platforms.
|
|
- Fix UxrWeaponManager not tracking actors correctly.
|
|
- Fix UxrMagnifyingGlassUrp error when not using URP.
|
|
- Fix CyborgAvatar_URP base to use index controllers correctly.
|
|
- Fix some CyborgAvatar_BRP base materials that are using the URP variants.
|
|
|
|
## [0.8.4] - 2022-08-05
|
|
|
|
### Added
|
|
|
|
- Add new ULTIMATEXR_UNITY_TMPRO symbol when TextMeshPro is available.
|
|
- Add support to UxrTextContentTween for TextMeshPro text components.
|
|
|
|
### Changed
|
|
|
|
- UxrTextContentTween.Animate() now uses a GameObject as target parameter so that
|
|
either a Unity UI Text component or a TextMeshPro text component can be animated.
|
|
|
|
### Fixed
|
|
|
|
- Fix UxrInterpolator.InterpolateText() use of rich text color tag.
|
|
- Fix UxrAvatar to avoid infinite loops when enumerating the avatar prefab chain.
|
|
- Fix UxrAvatarRigInfo.GetWorldElbowAxis() for left side when T-pose is found.
|
|
- Fix UxrAvatarRig.ClearRigElements() to clear missing references.
|
|
- Fix missing ULTIMATEXR_UNITY_URP in UxrMagnifyingGlassUrp to avoid URP hard requirement.
|
|
|
|
## [0.8.3] - 2022-08-01
|
|
|
|
### Added
|
|
|
|
- Add editor tooltips to UxrTeleportLocomotionBase and UxrTeleportLocomotion.
|
|
|
|
### Fixed
|
|
|
|
- Fix UxrLaserPointerRaycaster bug that prevented using laser pointers as UI input.
|
|
- Fix LaserDot.shader so that it works in stereo VR.
|
|
|
|
## [0.8.2] - 2022-07-21
|
|
|
|
### Added
|
|
|
|
- Add support for rotational constraints on more than one axis.
|
|
- Add access to the grabbable object on UxrApplyConstraintsEventArgs.
|
|
|
|
### Fixed
|
|
|
|
- Remove built-in compatibility in hand shader to fix shader errors when building.
|
|
Compatibility will be added again as soon as Unity issue is fixed.
|
|
Issue status can be followed here: https://github.com/VRMADA/ultimatexr-unity/issues/2
|
|
- Fix grabbable objects being manipulated on movable platforms.
|
|
- Fix UxrManipulationHapticFeedback component sending feedback incorrectly on movable platforms.
|
|
|
|
## [0.8.1] - 2022-07-11
|
|
|
|
### Changed
|
|
|
|
- Use ULTIMATEXR_USE_PICOXR_SDK instead of UXR_USE_PICOXR_SDK for consistency.
|
|
|
|
### Fixed
|
|
|
|
- Add new ControllerNames device names to UxrHtcViveInput to correctly detect HTC Vive controllers.
|
|
- Add new ControllerNames device names to UxrValveIndexInput to correctly detect Knuckles controllers.
|
|
- Add new ULTIMATEXR_UNITY_URP symbol to avoid compiler errors when Unity's URP package is not installed.
|
|
|
|
## [0.8.0] - 2022-07-06
|
|
|
|
### Added
|
|
|
|
- First public release!
|
|
|
|
[Unreleased]: https://github.com/VRMADA/ultimatexr-unity/compare/v0.9.7...HEAD
|
|
[0.9.7]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.7
|
|
[0.9.6]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.6
|
|
[0.9.5]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.5
|
|
[0.9.4]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.4
|
|
[0.9.3]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.3
|
|
[0.9.2]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.2
|
|
[0.9.1]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.1
|
|
[0.9.0]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.0
|
|
[0.8.4]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.8.4
|
|
[0.8.3]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.8.3
|
|
[0.8.2]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.8.2
|
|
[0.8.1]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.8.1
|
|
[0.8.0]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.8.0 |