104 lines
4.9 KiB
C#
104 lines
4.9 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="MirrorWindow.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core;
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using UltimateXR.Core.Math;
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using UltimateXR.Editor.Core.Math;
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using UltimateXR.Extensions.Unity;
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using UnityEditor;
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using UnityEngine;
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namespace UltimateXR.Editor.Utilities.TransformUtils
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{
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/// <summary>
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/// Custom tool window that will mirror an object's position/orientation with reference to another.
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/// </summary>
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public class MirrorWindow : EditorWindow
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{
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#region Unity
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/// <summary>
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/// Draws the inspector and gathers user input.
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/// </summary>
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private void OnGUI()
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{
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EditorGUILayout.HelpBox("This utility will mirror an object. The mirror position is defined by a transform and the mirror plane by the transform's forward vector.\nThe Mirror Type option controls which vectors from the object will be mirrored, the remaining one being computed using the cross-product of the other two.",
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MessageType.Info);
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EditorGUI.BeginChangeCheck();
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UnityEngine.Transform objectToAlign = _objectToMirror;
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_objectToMirror = EditorGUILayout.ObjectField(new GUIContent("Object to Mirror", "The object that will be mirrored"), _objectToMirror, typeof(UnityEngine.Transform), true) as UnityEngine.Transform;
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if (EditorGUI.EndChangeCheck())
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{
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if (EditorUtility.IsPersistent(_objectToMirror))
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{
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_objectToMirror = objectToAlign;
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EditorUtility.DisplayDialog(UxrConstants.Editor.Error, "The object to mirror needs to be in the scene", UxrConstants.Editor.Ok);
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}
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}
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_useSelfSourceTransform = EditorGUILayout.Toggle(new GUIContent("Use Object As Source", "Whether to use the object to be mirrored as the source position/orientation"), _useSelfSourceTransform);
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if (!_useSelfSourceTransform)
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{
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_sourceTransform = EditorGUILayout.ObjectField(new GUIContent("Source Reference", "The transform that will be used as reference for the start position/orientation"), _sourceTransform, typeof(UnityEngine.Transform), true) as UnityEngine.Transform;
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}
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_mirrorPlane = EditorGUILayout.ObjectField(new GUIContent("Mirror Plane", "A point where the mirror plane lies"), _mirrorPlane, typeof(UnityEngine.Transform), true) as UnityEngine.Transform;
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_mirrorAxis = UxrAxisPropertyDrawer.EditorGuiLayout(new GUIContent("Mirror Axis", "The normal of the axis plane"), _mirrorAxis);
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_reposition = EditorGUILayout.Toggle(new GUIContent("Reposition", "Change position?"), _reposition);
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_reorient = EditorGUILayout.Toggle(new GUIContent("Reorient", "Change orientation?"), _reorient);
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GUI.enabled = _reorient;
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_mirrorType = (TransformExt.MirrorType)EditorGUILayout.EnumPopup("Mirror Type", _mirrorType);
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GUI.enabled = _objectToMirror != null && _mirrorPlane != null;
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if (UxrEditorUtils.CenteredButton(new GUIContent("Mirror")))
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{
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Undo.RegisterCompleteObjectUndo(_objectToMirror.transform, "Mirror object");
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if (!_useSelfSourceTransform && _sourceTransform)
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{
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_objectToMirror.SetPositionAndRotation(_sourceTransform);
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}
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_objectToMirror.ApplyMirroring(_mirrorPlane, _mirrorAxis, _mirrorType, _reorient, _reposition);
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}
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GUI.enabled = true;
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Menu entry that invokes the tool.
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/// </summary>
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[MenuItem(UxrConstants.Editor.MenuPathUtils + "Mirror Object", priority = UxrConstants.Editor.PriorityMenuPathUtils + 3)]
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private static void Init()
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{
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MirrorWindow window = (MirrorWindow)GetWindow(typeof(MirrorWindow), true, "Mirror Object");
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window.Show();
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}
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#endregion
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#region Private Types & Data
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private UnityEngine.Transform _objectToMirror;
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private bool _useSelfSourceTransform = true;
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private UnityEngine.Transform _sourceTransform;
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private UnityEngine.Transform _mirrorPlane;
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private UxrAxis _mirrorAxis = UxrAxis.Z;
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private TransformExt.MirrorType _mirrorType = TransformExt.MirrorType.MirrorYZ;
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private bool _reposition = true;
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private bool _reorient = true;
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#endregion
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}
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} |