Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Devices/Integrations/Oculus/UxrOculusTouchRiftSQuestInputSteamVR.cs
2024-08-06 21:58:35 +02:00

67 lines
2.5 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrOculusTouchRiftSQuestInputSteamVR.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using UltimateXR.Core;
using UltimateXR.Devices.Integrations.SteamVR;
namespace UltimateXR.Devices.Integrations.Oculus
{
/// <summary>
/// Oculus Touch controllers input using SteamVR.
/// </summary>
public class UxrOculusTouchRiftSQuestInputSteamVR : UxrSteamVRControllerInput
{
#region Public Overrides UxrSteamVRControllerInput
/// <inheritdoc />
public override IEnumerable<string> ControllerNames
{
get
{
yield return "Oculus Quest (Left Controller)";
yield return "Oculus Quest (Right Controller)";
yield return "Oculus Rift S (Left Controller)";
yield return "Oculus Rift S (Right Controller)";
}
}
#endregion
#region Public Overrides UxrControllerInput
/// <inheritdoc />
public override UxrControllerSetupType SetupType => UxrControllerSetupType.Dual;
/// <inheritdoc />
public override bool MainJoystickIsTouchpad => false;
/// <inheritdoc />
public override bool HasControllerElements(UxrHandSide handSide, UxrControllerElements controllerElements)
{
uint validElements = (uint)(UxrControllerElements.Joystick | // Joystick
UxrControllerElements.Grip | // Grip
UxrControllerElements.Trigger | // Trigger
UxrControllerElements.Button1 | // Button A
UxrControllerElements.Button2 | // Button B
UxrControllerElements.DPad);
if (handSide == UxrHandSide.Left)
{
validElements |= (uint)UxrControllerElements.Menu;
}
return (validElements & (uint)controllerElements) == (uint)controllerElements;
}
/// <inheritdoc />
public override UxrControllerInputCapabilities GetControllerCapabilities(UxrHandSide handSide)
{
return UxrControllerInputCapabilities.HapticImpulses;
}
#endregion
}
}