Files
dungeons/Assets/Scripts/Utils/LockToGrid.cs
2024-08-13 20:38:56 +02:00

24 lines
662 B
C#

using UnityEditor;
using UnityEngine;
[ExecuteInEditMode]
public class LockToGrid : MonoBehaviour
{
public int tileSize = 1;
public Vector3 tileOffset = Vector3.zero;
void Update()
{
if(!EditorApplication.isPlaying)
{
Vector3 currentPosition = transform.position;
float snappedX = Mathf.Round(currentPosition.x / tileSize) * tileSize + tileOffset.x;
float snappedZ = Mathf.Round(currentPosition.z / tileSize) * tileSize + tileOffset.z;
var snappedPosition = new Vector3(snappedX, currentPosition.y, snappedZ);
transform.position = snappedPosition;
}
}
}