16 lines
213 B
C#
16 lines
213 B
C#
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Zenject
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{
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public class SceneTestFixtureSceneReference : ScriptableObject
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{
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public SceneAsset Scene;
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}
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}
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#endif
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