255 lines
7.2 KiB
C#
255 lines
7.2 KiB
C#
using UnityEngine;
|
|
|
|
namespace Zenject
|
|
{
|
|
// Zero parameters
|
|
// NOTE: For this to work, the given component must be at the root game object of the thing
|
|
// you want to use in a pool
|
|
public class MonoMemoryPool<TValue> : MemoryPool<TValue>
|
|
where TValue : Component
|
|
{
|
|
Transform _originalParent;
|
|
|
|
[Inject]
|
|
public MonoMemoryPool()
|
|
{
|
|
}
|
|
|
|
protected override void OnCreated(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
// Record the original parent which will be set to whatever is used in the UnderTransform method
|
|
_originalParent = item.transform.parent;
|
|
}
|
|
|
|
protected override void OnDestroyed(TValue item)
|
|
{
|
|
GameObject.Destroy(item.gameObject);
|
|
}
|
|
|
|
protected override void OnSpawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(true);
|
|
}
|
|
|
|
protected override void OnDespawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
|
|
if (item.transform.parent != _originalParent)
|
|
{
|
|
item.transform.SetParent(_originalParent, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// One parameter
|
|
// NOTE: For this to work, the given component must be at the root game object of the thing
|
|
// you want to use in a pool
|
|
public class MonoMemoryPool<TParam1, TValue> : MemoryPool<TParam1, TValue>
|
|
where TValue : Component
|
|
{
|
|
Transform _originalParent;
|
|
|
|
[Inject]
|
|
public MonoMemoryPool()
|
|
{
|
|
}
|
|
|
|
protected override void OnCreated(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
// Record the original parent which will be set to whatever is used in the UnderTransform method
|
|
_originalParent = item.transform.parent;
|
|
}
|
|
|
|
protected override void OnDestroyed(TValue item)
|
|
{
|
|
GameObject.Destroy(item.gameObject);
|
|
}
|
|
|
|
protected override void OnSpawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(true);
|
|
}
|
|
|
|
protected override void OnDespawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
|
|
if (item.transform.parent != _originalParent)
|
|
{
|
|
item.transform.SetParent(_originalParent, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Two parameters
|
|
// NOTE: For this to work, the given component must be at the root game object of the thing
|
|
// you want to use in a pool
|
|
public class MonoMemoryPool<TParam1, TParam2, TValue>
|
|
: MemoryPool<TParam1, TParam2, TValue>
|
|
where TValue : Component
|
|
{
|
|
Transform _originalParent;
|
|
|
|
[Inject]
|
|
public MonoMemoryPool()
|
|
{
|
|
}
|
|
|
|
protected override void OnCreated(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
// Record the original parent which will be set to whatever is used in the UnderTransform method
|
|
_originalParent = item.transform.parent;
|
|
}
|
|
|
|
protected override void OnDestroyed(TValue item)
|
|
{
|
|
GameObject.Destroy(item.gameObject);
|
|
}
|
|
|
|
protected override void OnSpawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(true);
|
|
}
|
|
|
|
protected override void OnDespawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
|
|
if (item.transform.parent != _originalParent)
|
|
{
|
|
item.transform.SetParent(_originalParent, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Three parameters
|
|
// NOTE: For this to work, the given component must be at the root game object of the thing
|
|
// you want to use in a pool
|
|
public class MonoMemoryPool<TParam1, TParam2, TParam3, TValue>
|
|
: MemoryPool<TParam1, TParam2, TParam3, TValue>
|
|
where TValue : Component
|
|
{
|
|
Transform _originalParent;
|
|
|
|
[Inject]
|
|
public MonoMemoryPool()
|
|
{
|
|
}
|
|
|
|
protected override void OnCreated(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
// Record the original parent which will be set to whatever is used in the UnderTransform method
|
|
_originalParent = item.transform.parent;
|
|
}
|
|
|
|
protected override void OnDestroyed(TValue item)
|
|
{
|
|
GameObject.Destroy(item.gameObject);
|
|
}
|
|
|
|
protected override void OnSpawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(true);
|
|
}
|
|
|
|
protected override void OnDespawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
|
|
if (item.transform.parent != _originalParent)
|
|
{
|
|
item.transform.SetParent(_originalParent, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Four parameters
|
|
// NOTE: For this to work, the given component must be at the root game object of the thing
|
|
// you want to use in a pool
|
|
public class MonoMemoryPool<TParam1, TParam2, TParam3, TParam4, TValue>
|
|
: MemoryPool<TParam1, TParam2, TParam3, TParam4, TValue>
|
|
where TValue : Component
|
|
{
|
|
Transform _originalParent;
|
|
|
|
[Inject]
|
|
public MonoMemoryPool()
|
|
{
|
|
}
|
|
|
|
protected override void OnCreated(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
// Record the original parent which will be set to whatever is used in the UnderTransform method
|
|
_originalParent = item.transform.parent;
|
|
}
|
|
|
|
protected override void OnDestroyed(TValue item)
|
|
{
|
|
GameObject.Destroy(item.gameObject);
|
|
}
|
|
|
|
protected override void OnSpawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(true);
|
|
}
|
|
|
|
protected override void OnDespawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
|
|
if (item.transform.parent != _originalParent)
|
|
{
|
|
item.transform.SetParent(_originalParent, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Five parameters
|
|
// NOTE: For this to work, the given component must be at the root game object of the thing
|
|
// you want to use in a pool
|
|
public class MonoMemoryPool<TParam1, TParam2, TParam3, TParam4, TParam5, TValue>
|
|
: MemoryPool<TParam1, TParam2, TParam3, TParam4, TParam5, TValue>
|
|
where TValue : Component
|
|
{
|
|
Transform _originalParent;
|
|
|
|
[Inject]
|
|
public MonoMemoryPool()
|
|
{
|
|
}
|
|
|
|
protected override void OnCreated(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
// Record the original parent which will be set to whatever is used in the UnderTransform method
|
|
_originalParent = item.transform.parent;
|
|
}
|
|
|
|
protected override void OnDestroyed(TValue item)
|
|
{
|
|
GameObject.Destroy(item.gameObject);
|
|
}
|
|
|
|
protected override void OnSpawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(true);
|
|
}
|
|
|
|
protected override void OnDespawned(TValue item)
|
|
{
|
|
item.gameObject.SetActive(false);
|
|
|
|
if (item.transform.parent != _originalParent)
|
|
{
|
|
item.transform.SetParent(_originalParent, false);
|
|
}
|
|
}
|
|
}
|
|
}
|