Files
dungeons/Assets/Scripts/Data/Level.cs

12 lines
274 B
C#

using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Level", menuName = "Data/Level")]
public class Level : ScriptableObject
{
[SerializeField]
public Wave[] waves = new Wave[0];
}