Files
dungeons/Assets/UltimateXR/Runtime/Scripts/CameraUtils/UxrCameraWallFade.StateSave.cs
2024-08-06 21:58:35 +02:00

30 lines
1.2 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrCameraWallFade.StateSave.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.StateSave;
namespace UltimateXR.CameraUtils
{
public partial class UxrCameraWallFade
{
#region Protected Overrides
/// <inheritdoc />
protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
{
base.SerializeState(isReading, stateSerializationVersion, level, options);
// Changes are already handled each frame, we don't serialize them in incremental changes
if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
{
SerializeStateValue(level, options, nameof(_lastValidPos), ref _lastValidPos);
SerializeStateValue(level, options, nameof(_lastValidPosInitialized), ref _lastValidPosInitialized);
}
}
#endregion
}
}