45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="SceneManagerExt.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System.Threading;
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using System.Threading.Tasks;
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using UltimateXR.Extensions.Unity.IO;
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using UnityEngine.SceneManagement;
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namespace UltimateXR.Extensions.Unity
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{
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/// <summary>
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/// <see cref="SceneManager" /> extensions.
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/// </summary>
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public sealed class SceneManagerExt : SceneManager
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{
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#region Public Methods
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/// <summary>
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/// Creates an awaitable task that asynchronously loads a new scene.
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/// </summary>
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/// <param name="sceneName">Scene to load</param>
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/// <param name="mode">Mode in which the scene will be loaded</param>
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/// <param name="ct">Optional cancellation token, to cancel the task</param>
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/// <returns>Awaitable task</returns>
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public static Task Load(string sceneName, LoadSceneMode mode, CancellationToken ct = default)
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{
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return LoadSceneAsync(sceneName, mode).Wait(ct);
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}
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/// <summary>
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/// Creates an awaitable task that asynchronously unloads a scene.
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/// </summary>
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/// <param name="sceneName">Scene to unload</param>
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/// <param name="ct">Optional cancellation token, to cancel the task</param>
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/// <returns>Awaitable task</returns>
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public static Task Unload(string sceneName, CancellationToken ct = default)
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{
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return UnloadSceneAsync(sceneName).Wait(ct);
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}
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#endregion
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}
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} |