41 lines
2.0 KiB
C#
41 lines
2.0 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrTeleportLocomotion.StateSave.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UltimateXR.Core.StateSave;
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namespace UltimateXR.Locomotion
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{
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public partial class UxrTeleportLocomotion
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{
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#region Protected Overrides UxrComponent
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/// <inheritdoc />
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protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
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{
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base.SerializeState(isReading, stateSerializationVersion, level, options);
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// Teleportation logic is already handled through events, we don't serialize parameters in incremental changes
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if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
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{
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SerializeStateValue(level, options, nameof(_previousFrameHadArc), ref _previousFrameHadArc);
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SerializeStateValue(level, options, nameof(_arcCancelled), ref _arcCancelled);
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SerializeStateValue(level, options, nameof(_arcCancelledByAngle), ref _arcCancelledByAngle);
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SerializeStateValue(level, options, nameof(_lastSyncIsArcEnabled), ref _lastSyncIsArcEnabled);
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SerializeStateValue(level, options, nameof(_lastSyncIsTargetEnabled), ref _lastSyncIsTargetEnabled);
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SerializeStateValue(level, options, nameof(_lastSyncIsValidTeleport), ref _lastSyncIsValidTeleport);
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SerializeStateValue(level, options, nameof(_lastSyncTargetArrowLocalRot), ref _lastSyncTargetArrowLocalRot);
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if (isReading)
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{
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EnableArc(_lastSyncIsArcEnabled, _lastSyncIsValidTeleport);
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}
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}
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}
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#endregion
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}
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} |