Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Locomotion/UxrTeleportLocomotionBase.Validator.cs
2024-08-06 21:58:35 +02:00

51 lines
1.6 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrTeleportLocomotionBase.Validator.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
namespace UltimateXR.Locomotion
{
public abstract partial class UxrTeleportLocomotionBase
{
#region Private Types & Data
/// <summary>
/// Stores a destination validator function and its mode.
/// </summary>
private class Validator
{
#region Public Types & Data
/// <summary>
/// Gets the validator function.
/// </summary>
public Func<UxrTeleportDestination, bool> ValidatorFunc { get; }
/// <summary>
/// Gets the validator execution mode.
/// </summary>
public UxrDestinationValidatorMode Mode { get; }
#endregion
#region Constructors & Finalizer
/// <summary>
/// Constructor.
/// </summary>
/// <param name="validatorFunc">The validator function</param>
/// <param name="mode">The validator execution mode</param>
public Validator(Func<UxrTeleportDestination, bool> validatorFunc, UxrDestinationValidatorMode mode)
{
ValidatorFunc = validatorFunc;
Mode = mode;
}
#endregion
}
#endregion
}
}