59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrManipulationFeatures.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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namespace UltimateXR.Manipulation
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{
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/// <summary>
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/// Enumerates the different manipulation features that can be used when the <see cref="UxrGrabManager" /> is being
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/// updated.
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/// </summary>
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[Flags]
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public enum UxrManipulationFeatures
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{
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/// <summary>
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/// Update the transform of <see cref="UxrGrabbableObject" /> objects based on user interactions using grabbers.
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/// </summary>
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ObjectManipulation = 1 << 0,
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/// <summary>
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/// Applies constraints defined in the <see cref="UxrGrabbableObject" /> component.
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/// </summary>
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ObjectConstraints = 1 << 1,
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/// <summary>
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/// Applies resistance defined by <see cref="UxrGrabbableObject.TranslationResistance" /> and
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/// <see cref="UxrGrabbableObject.RotationResistance" />.
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/// </summary>
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ObjectResistance = 1 << 2,
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/// <summary>
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/// Applies constraints defined by users through <see cref="UxrGrabbableObject.ConstraintsApplying" />/
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/// <see cref="UxrGrabbableObject.ConstraintsApplied" />/<see cref="UxrGrabbableObject.ConstraintsFinished" />.
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/// </summary>
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UserConstraints = 1 << 3,
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/// <summary>
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/// Forces to keep the grips in place to avoid hands drifting from an object that has constraints applied.
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/// </summary>
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KeepGripsInPlace = 1 << 4,
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/// <summary>
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/// Smooth transitions in grabbing hands and objects that are being manipulated.
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/// </summary>
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SmoothTransitions = 1 << 5,
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/// <summary>
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/// Updates the affordances.
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/// </summary>
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Affordances = 1 << 6,
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/// <summary>
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/// Uses all features.
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/// </summary>
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All = 0x7FFFFFFF
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}
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} |