Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Mechanics/Weapons/UxrFirearmMag.StateSave.cs
2024-08-06 21:58:35 +02:00

27 lines
1019 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrFirearmMag.StateSave.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.StateSave;
namespace UltimateXR.Mechanics.Weapons
{
public partial class UxrFirearmMag
{
#region Protected Overrides
/// <inheritdoc />
protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
{
base.SerializeState(isReading, stateSerializationVersion, level, options);
if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
{
SerializeStateValue(level, options, nameof(_rounds), ref _rounds);
}
}
#endregion
}
}