29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright file="UxrWeapon.StateSave.cs" company="VRMADA">
|
|
// Copyright (c) VRMADA, All rights reserved.
|
|
// </copyright>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
using UltimateXR.Core.StateSave;
|
|
|
|
namespace UltimateXR.Mechanics.Weapons
|
|
{
|
|
public abstract partial class UxrWeapon
|
|
{
|
|
#region Protected Overrides UxrComponent
|
|
|
|
/// <inheritdoc />
|
|
protected override void SerializeState(bool isReading, int stateSerializationVersion, UxrStateSaveLevel level, UxrStateSaveOptions options)
|
|
{
|
|
base.SerializeState(isReading, stateSerializationVersion, level, options);
|
|
|
|
// Logic is already handled through events, we don't serialize these parameters in incremental changes
|
|
|
|
if (level > UxrStateSaveLevel.ChangesSincePreviousSave)
|
|
{
|
|
SerializeStateValue(level, options, nameof(_owner), ref _owner);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |