Files
dungeons/Assets/Scripts/Components/DetectTriggerComponent.cs

20 lines
482 B
C#

using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class DetectTriggerComponent : MonoBehaviour
{
public UnityEvent<Collider> onTriggerEnter;
public UnityEvent<Collider> onTriggerExit;
private void OnTriggerEnter(Collider other)
{
onTriggerEnter?.Invoke(other);
}
private void OnTriggerExit(Collider other)
{
onTriggerExit?.Invoke(other);
}
}