Files
dungeons/Assets/Plugins/Zenject/Source/Editor/EditorStaticInstaller.cs

31 lines
786 B
C#

namespace Zenject
{
// Derive from this class, add [InitializeOnLoad], and then call Install
// in a static constructor to add some editor time bindings
// For example:
//
// [InitializeOnLoad]
// public class FooInstaller : EditorStaticInstaller<FooInstaller>
// {
// static FooInstaller()
// {
// Install();
// }
//
// public override void InstallBindings()
// {
// Container.BindInstance("hello world");
// }
// }
//
public abstract class EditorStaticInstaller<T> : InstallerBase
where T : EditorStaticInstaller<T>
{
public static void Install()
{
StaticContext.Container.Instantiate<T>().InstallBindings();
}
}
}