Files
dungeons/Assets/Plugins/Zenject/Source/Runtime/AnimatorInterfaces/AnimatorMoveHandlerManager.cs

29 lines
649 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Zenject
{
public class AnimatorMoveHandlerManager : MonoBehaviour
{
List<IAnimatorMoveHandler> _handlers;
[Inject]
public void Construct(
// Use local to avoid inheriting handlers from a parent context
[Inject(Source = InjectSources.Local)]
List<IAnimatorMoveHandler> handlers)
{
_handlers = handlers;
}
public void OnAnimatorMove()
{
foreach (var handler in _handlers)
{
handler.OnAnimatorMove();
}
}
}
}