Files
dungeons/Assets/Scripts/Installers/LevelInstaller.cs

20 lines
434 B
C#

using UnityEngine;
using Zenject;
public class LevelInstaller : MonoInstaller
{
[SerializeField]
private Level level;
public override void InstallBindings()
{
Container.Bind<Level>()
.FromInstance(level)
.AsSingle();
Container.Bind<LevelManager>()
.FromComponentsInNewPrefabResource("Managers/LevelManager")
.AsSingle()
.NonLazy();
}
}