Files
dungeons/Assets/Scripts/Components/AnimatorComponent.cs

28 lines
555 B
C#

using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Animator))]
public class AnimatorComponent : MonoBehaviour
{
[SerializeField]
[ReadOnly]
private Animator animator;
[SerializeField]
[ReadOnly]
private float velocity;
private void Awake()
{
animator = GetComponent<Animator>();
}
public void UpdateVelocity(float velocity)
{
this.velocity = velocity;
animator.SetFloat("Velocity", velocity);
}
}