20 lines
482 B
C#
20 lines
482 B
C#
using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class DetectTriggerComponent : MonoBehaviour
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{
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public UnityEvent<Collider> onTriggerEnter;
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public UnityEvent<Collider> onTriggerExit;
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private void OnTriggerEnter(Collider other)
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{
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onTriggerEnter?.Invoke(other);
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}
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private void OnTriggerExit(Collider other)
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{
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onTriggerExit?.Invoke(other);
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}
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} |