76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine.AI;
|
|
using UnityEngine.Events;
|
|
|
|
[RequireComponent(typeof(NavMeshAgent))]
|
|
public class NavMeshComponent : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
[ReadOnly]
|
|
public int currentWaypointIndex = 0;
|
|
|
|
[SerializeField]
|
|
[ReadOnly]
|
|
public WaypointsGroup waypointGroup;
|
|
|
|
[SerializeField]
|
|
[ReadOnly]
|
|
private NavMeshAgent agent;
|
|
|
|
[SerializeField]
|
|
private UnityEvent<float> onVelocityChanged;
|
|
|
|
private void Awake()
|
|
{
|
|
agent = GetComponent<NavMeshAgent>();
|
|
}
|
|
|
|
public void MoveTo(WaypointsGroup waypointGroup)
|
|
{
|
|
this.waypointGroup = waypointGroup;
|
|
|
|
MoveToNext();
|
|
}
|
|
|
|
private void MoveToNext()
|
|
{
|
|
currentWaypointIndex++;
|
|
agent.destination = waypointGroup.waypoints[currentWaypointIndex]
|
|
.GetPosition();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
var velocity = agent.velocity.magnitude / agent.speed;
|
|
onVelocityChanged.Invoke(velocity);
|
|
|
|
if (waypointGroup == null)
|
|
return;
|
|
|
|
if (ReachedDestinationOrGaveUp())
|
|
{
|
|
if (currentWaypointIndex != waypointGroup.waypoints.Count - 1)
|
|
{
|
|
MoveToNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool ReachedDestinationOrGaveUp()
|
|
{
|
|
if (agent.pathPending)
|
|
return false;
|
|
|
|
if (agent.remainingDistance > agent.stoppingDistance)
|
|
return false;
|
|
|
|
if (!(!agent.hasPath || agent.velocity.sqrMagnitude == 0f))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|