Files
dungeons/Assets/Scripts/Events/OnHitEvent.cs

25 lines
547 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using static OnHitEvent;
[System.Serializable]
public class OnHitEvent : UnityEvent<Args>
{
public class Args
{
public float hitMultiplier;
public Damage damage;
public GameObject source;
public Args(Damage damage, float hitMultiplier, GameObject source)
{
this.damage = damage;
this.hitMultiplier = hitMultiplier;
this.source = source;
}
}
}