76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
#if !NOT_UNITY3D
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using System;
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using System.Collections.Generic;
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using ModestTree;
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using UnityEngine;
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namespace Zenject
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{
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[NoReflectionBaking]
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public class ResourceProvider : IProvider
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{
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readonly Type _resourceType;
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readonly string _resourcePath;
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readonly bool _matchSingle;
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public ResourceProvider(
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string resourcePath, Type resourceType, bool matchSingle)
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{
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_resourceType = resourceType;
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_resourcePath = resourcePath;
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_matchSingle = matchSingle;
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}
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public bool IsCached
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{
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get { return false; }
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}
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public bool TypeVariesBasedOnMemberType
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{
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get { return false; }
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}
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public Type GetInstanceType(InjectContext context)
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{
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return _resourceType;
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}
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public void GetAllInstancesWithInjectSplit(
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InjectContext context, List<TypeValuePair> args, out Action injectAction, List<object> buffer)
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{
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Assert.IsEmpty(args);
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Assert.IsNotNull(context);
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if (_matchSingle)
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{
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var obj = Resources.Load(_resourcePath, _resourceType);
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Assert.That(obj != null,
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"Could not find resource at path '{0}' with type '{1}'", _resourcePath, _resourceType);
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// Are there any resource types which can be injected?
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injectAction = null;
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buffer.Add(obj);
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return;
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}
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var objects = Resources.LoadAll(_resourcePath, _resourceType);
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Assert.That(objects.Length > 0,
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"Could not find resource at path '{0}' with type '{1}'", _resourcePath, _resourceType);
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// Are there any resource types which can be injected?
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injectAction = null;
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buffer.AllocFreeAddRange(objects);
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}
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}
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}
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#endif
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