Files
dungeons/Assets/UltimateXR/Editor/Devices/UxrControllerInputEditor.cs
2024-08-06 21:58:35 +02:00

76 lines
3.0 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrControllerInputEditor.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Devices;
using UltimateXR.Editor.Core;
using UltimateXR.Editor.Sdks;
using UnityEditor;
using UnityEngine;
namespace UltimateXR.Editor.Devices
{
/// <summary>
/// Custom Unity editor for the device input components. Checks for SDK availability.
/// </summary>
[CustomEditor(typeof(UxrControllerInput), true)]
public class UxrControllerInputEditor : UnityEditor.Editor
{
#region Public Methods
/// <summary>
/// Draws the UI related to checking for the required SDK.
/// </summary>
/// <param name="controllerInput">The controller input component to draw the UI for</param>
public static void DrawSDKCheckInspectorGUI(UxrControllerInput controllerInput)
{
if (string.IsNullOrEmpty(controllerInput.SDKDependency) == false)
{
if (UxrSdkManager.IsAvailable(controllerInput.SDKDependency) == false)
{
EditorGUILayout.Space();
EditorGUILayout.HelpBox("In order to work properly this component needs the following SDK installed and active: " + controllerInput.SDKDependency, MessageType.Warning);
if (UxrEditorUtils.CenteredButton(new GUIContent("Check", "Go to the SDK Manager to check the SDK")))
{
UxrSdkManagerWindow.ShowWindow(UxrSdkLocator.SupportType.InputTracking);
}
EditorGUILayout.Space();
}
}
}
#endregion
#region Unity
/// <summary>
/// Checks if the given input component needs an SDK installed and available. Then draws the component itself.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
UxrControllerInput controllerInput = serializedObject.targetObject as UxrControllerInput;
DrawSDKCheckInspectorGUI(controllerInput);
if (controllerInput)
{
if (controllerInput.SetupType == UxrControllerSetupType.Single)
{
DrawPropertiesExcluding(serializedObject, "m_Script", "_leftController", "_rightController", "_enableObjectListLeft", "_enableObjectListRight");
}
else if (controllerInput.SetupType == UxrControllerSetupType.Dual)
{
DrawPropertiesExcluding(serializedObject, "m_Script", "_controller", "_enableObjectList");
}
}
serializedObject.ApplyModifiedProperties();
}
#endregion
}
}