Files
dungeons/Assets/UltimateXR/Editor/Manipulation/HandPoses/UxrHandPoseEditorWindow.SaveHandPoseFlags.cs
2024-08-06 21:58:35 +02:00

39 lines
1.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrHandPoseEditorWindow.SaveHandPoseFlags.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using System;
using UltimateXR.Manipulation.HandPoses;
namespace UltimateXR.Editor.Manipulation.HandPoses
{
public partial class UxrHandPoseEditorWindow
{
#region Private Types & Data
/// <summary>
/// Flags enumerating the different hand pose elements that can be saved.
/// </summary>
[Flags]
private enum SaveHandPoseFlags
{
/// <summary>
/// <see cref="UxrHandPoseAsset" /> asset file.
/// </summary>
Assets = 1 << 0,
/// <summary>
/// The <see cref="HandDescriptors" /> containing the finger bone transforms.
/// </summary>
HandDescriptors = 1 << 1,
/// <summary>
/// All data and asset files.
/// </summary>
All = 0x7FFFFFF
}
#endregion
}
}