Files
dungeons/Assets/UltimateXR/Editor/Utilities/ComponentProcessorWindow.TargetObjects.cs
2024-08-06 21:58:35 +02:00

40 lines
1.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ComponentProcessorWindow.TargetObjects.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
namespace UltimateXR.Editor.Utilities
{
public abstract partial class ComponentProcessorWindow<T>
{
#region Private Types & Data
/// <summary>
/// Enumerates the different potential target object(s) for the component processor.
/// </summary>
private enum TargetObjects
{
/// <summary>
/// Processes a single component.
/// </summary>
SingleComponent,
/// <summary>
/// Processes the current selection, and optionally the hierarchy below or inside the prefab.
/// </summary>
CurrentSelection,
/// <summary>
/// Processes the current scene.
/// </summary>
CurrentScene,
/// <summary>
/// Processes a whole folder and all sub-folders recursively.
/// </summary>
ProjectFolder,
}
#endregion
}
}