Files
dungeons/Assets/UltimateXR/Editor/UxrScriptableObjectProcessor.cs
2024-08-06 21:58:35 +02:00

17 lines
901 B
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrScriptableObjectProcessor.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Editor
{
/// <summary>
/// <see cref="ScriptableObject" /> processor delegate used by
/// <see cref="UxrEditorUtils.ProcessAllScriptableObjects{T}" />.
/// The processor is responsible for modifying/processing all the assets that the method will send.
/// </summary>
/// <typeparam name="T">Type of scriptable object to process</typeparam>
public delegate bool UxrScriptableObjectProcessor<T>(T scriptableObject) where T : ScriptableObject;
}