Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Animation/GameObjects/UxrDelayedDestroy.cs
2024-08-06 21:58:35 +02:00

36 lines
1.1 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrDelayedDestroy.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components;
using UnityEngine;
namespace UltimateXR.Animation.GameObjects
{
/// <summary>
/// Component that allows to destroy the <see cref="GameObject" /> it is attached to after a variable amount of seconds
/// </summary>
public class UxrDelayedDestroy : UxrComponent
{
#region Inspector Properties/Serialized Fields
[SerializeField] private float _seconds;
#endregion
#region Unity
/// <summary>
/// Programs the object destruction.
/// </summary>
protected override void Start()
{
base.Start();
Destroy(gameObject, _seconds);
}
#endregion
}
}