Files
dungeons/Assets/UltimateXR/Runtime/Scripts/Animation/GameObjects/UxrObjectFade.ObjectEntry.MaterialEntry.cs
2024-08-06 21:58:35 +02:00

43 lines
1.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrObjectFade.ObjectEntry.MaterialEntry.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace UltimateXR.Animation.GameObjects
{
public partial class UxrObjectFade
{
#region Private Types & Data
private partial class ObjectEntry
{
#region Private Types & Data
/// <summary>
/// Stores information of a material in a fade animation.
/// </summary>
private struct MaterialEntry
{
#region Public Types & Data
/// <summary>
/// Gets or sets the initial material color.
/// </summary>
public Color StartColor { get; set; }
/// <summary>
/// Gets or sets whether the shader transparency was enabled.
/// </summary>
public bool ShaderChanged { get; set; }
#endregion
}
#endregion
}
#endregion
}
}