47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="UxrQuaternionInterpolator.cs" company="VRMADA">
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// Copyright (c) VRMADA, All rights reserved.
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// </copyright>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace UltimateXR.Animation.Interpolation
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{
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/// <summary>
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/// Interpolator for <see cref="Quaternion" />.
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/// </summary>
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public class UxrQuaternionInterpolator : UxrVarInterpolator<Quaternion>
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{
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#region Constructors & Finalizer
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="smoothDamp">Smooth damp for interpolation [0.0, 1.0] where 0.0 means no smoothing</param>
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/// <param name="useStep">Whether to use step interpolation, where the interpolation will always return the start value</param>
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public UxrQuaternionInterpolator(float smoothDamp = 0.0f, bool useStep = false) : base(smoothDamp, useStep)
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{
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}
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#endregion
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#region Protected Overrides UxrVarInterpolator<Quaternion>
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/// <inheritdoc />
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protected override Quaternion GetInterpolatedValue(Quaternion a, Quaternion b, float t)
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{
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return Quaternion.Slerp(a, b, t);
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}
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#endregion
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#region Public Types & Data
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/// <summary>
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/// Default interpolator with smoothing.
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/// </summary>
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public static readonly UxrQuaternionInterpolator DefaultInterpolator = new UxrQuaternionInterpolator(0.0f, false);
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#endregion
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}
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} |