Files
dungeons/Assets/UltimateXR/Runtime/Scripts/CameraUtils/UxrCameraDepthEnable.cs
2024-08-06 21:58:35 +02:00

40 lines
1.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="UxrCameraDepthEnable.cs" company="VRMADA">
// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Core.Components.Composite;
using UnityEngine;
namespace UltimateXR.CameraUtils
{
/// <summary>
/// Component added to a camera, enabling camera depth texture mode <see cref="Camera" />. Depth texture mode is
/// required for soft particles.
/// </summary>
public class UxrCameraDepthEnable : UxrAvatarComponent<UxrCameraDepthEnable>
{
#region Inspector Properties/Serialized Fields
[SerializeField] private DepthTextureMode _depthTextureMode = DepthTextureMode.Depth;
#endregion
#region Unity
/// <summary>
/// Called at startup. Sets up the camera with the given parameter.
/// </summary>
protected override void Awake()
{
base.Awake();
if (Avatar.CameraComponent)
{
Avatar.CameraComponent.depthTextureMode = _depthTextureMode;
}
}
#endregion
}
}